{"id":3202,"date":"2012-10-15T09:00:08","date_gmt":"2012-10-15T16:00:08","guid":{"rendered":"http:\/\/foundersnetwork.com\/?p=3202"},"modified":"2018-11-16T18:00:48","modified_gmt":"2018-11-17T02:00:48","slug":"octalysis-startup-gamification-framework","status":"publish","type":"post","link":"https:\/\/foundersnetwork.com\/octalysis-startup-gamification-framework\/","title":{"rendered":"Octalysis: Yu-kai Chou&#8217;s Gamification Framework"},"content":{"rendered":"<p><em>The following is a guest post from fnBlog Contributor <a href=\"http:\/\/www.linkedin.com\/in\/yukaichou\">Yu-kai Chou<\/a>, Co-Founder of RewardMe. Yu-kai most recently contributed to buy viagra in canadasnetwork.com\/2012\/10\/gamification-research-how-farmville-uses-game-mechanics-to-become-winning-addicting\/&#8221;&gt;Gamification Research: How FarmVille uses Game Mechanics to become Winning &amp; Addicting. This post, originally posted on Yu-kai\u2019s <a href=\"http:\/\/yukaichou.com\/gamification-research\/octalysis-complete-gamification-framework\/\" rel=\"canonical\">Gamification Framework Blog,<\/a> discusses the concept of Octalysis and how you can apply this gamification concept to your startup business.<br \/>\n<\/em><\/p>\n<p><a href=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0021.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3203\" src=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0021.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0021.jpg 600w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0021-300x225.jpg 300w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0021-400x300.jpg 400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<h1>Octalysis: Complete Gamification Framework<\/h1>\n<p><strong><a title=\"What is Gamification\" href=\"http:\/\/yukaichou.com\/gamification-research\/gamification\/\" target=\"_blank\" rel=\"noopener\">Gamification<\/a> is simply design that remembers the \u201chuman\u201d in the process. In essence, it is Human-Focused Design (as opposed to \u201cfunction-focused design\u201d).<\/strong><\/p>\n<p>Most processes design around function and efficiency \u2013 it tries to get the job done as quickly as possible. Games, however, has a sole focus of pleasing the \u201chuman\u201d in the process.<\/p>\n<p>This is why even though many Gamification techniques were around way before the term or even \u201cgames\u201d were around, games were one of the earliest to holistically understand Human-Based Design, so now we call it Gamification.<\/p>\n<p>In the past few months, I have been digging deep into formulating a complete framework to analyze and strategize various systems of Gamification.<\/p>\n<p>I first started with digging deep into actual games that are Addicting such as <a title=\"Gamification Research: How FarmVille uses Game Mechanics to become Winning &amp; Addicting\" href=\"http:\/\/yukaichou.com\/gamification-research\/farmville-game-mechanics-winning-addicting\/\" target=\"_blank\" rel=\"noopener\">FarmVille<\/a> and <a title=\"Gamification Research: How Diablo III uses Game Mechanics to become Winning &amp; Addicting\" href=\"http:\/\/yukaichou.com\/gamification-research\/diablo-iii-gamification-winning-addicting\/\" target=\"_blank\" rel=\"noopener\">Diablo 3<\/a>, and then I derived out all the fun and addicting elements within those games.<\/p>\n<p>At the end, I finally came up with a system that I feel is instructive, actually useful, and elegant. I call it Octalysis, and it starts with the 8 Core Drives.<\/p>\n<h2><span style=\"text-decoration: underline;\">The 8 Core Drives<\/span><\/h2>\n<h1>Epic Meaning and Calling<\/h1>\n<p>This is the Core Drive where player believes that he is doing something greater than himself or he was \u201cchosen\u201d to play. This is when players devote a lot of their time to maintain a forum or help create things for the entire community (think Wikipedia or Open Source projects). This also comes into effect when someone has \u201cBeginner\u2019s Luck\u201d, where people believe they have some type of gift that others don\u2019t, or they were SUPER lucky to get that amazing sword at the beginning.<\/p>\n<h1>Development and Accomplishment<\/h1>\n<p>This is the internal drive of making progress, getting better at things, and finally overcoming challenges. The word \u201cchallenge\u201d here is very important as \u201cbadges\u201d without a challenge is not meaningful at all. People have asked me what Core Drive does Google use to become so successful, and I would say this one: Google makes you feel smart and accomplished with seconds. (On the other hand, Yahoo does not, but appeals to the Curiosity and Unpredictability core drive)<\/p>\n<h1>Expression of Creativity and Feedback<\/h1>\n<p>This is when users are addicted to a creative process where they have to continuously figure things out and try different combos. People not only need ways to express their creativity, but they need to be able to see the results of their creativity and more tries to adjust that. This is why Lego and paint is continuously fun and could often become Evergreen Mechanic (a good state for Gamification)<\/p>\n<h1>Ownership and Possession<\/h1>\n<p>This is the drive to \u201cwant\u201d something. When a player feels ownership towards something, she automatically wants to make what she owns better and own more. If you feel ownership over your job, you will work harder. If you want ownership over the digital sheep, you will harass your friends. This is a strong drive behind all virtual goods and \u201ccollection\u201d games.<\/p>\n<h1>Social Pressure and Envy<\/h1>\n<p>This drive incorporates all the social elements that drive people to do stuff. Anywhere from mentorship, acceptance, social responses, companionship, all the way to competition and envy. When you see a friend that is amazing at some skills or has amazing gear, you become driven to reach the same level. Gotta catch up with them Jone\u2019s.<\/p>\n<h1>Scarcity and Impatience<\/h1>\n<p>This is specifically the drive of \u201cwanting something because you can\u2019t get it\u201d. Many games have Appointment Dynamics within (come back 2 hours later to get your stuff), and just the fact that people can\u2019t get it, motivates them to think about it all day long. In the early days of Twitter, it kept going down because of bad infrastructure (that\u2019s how the Fail Whale became so famous). However, BECAUSE people couldn\u2019t use Twitter when they wanted to, they wanted to use it even more, and they rushed to tweet when it wasn\u2019t down. That was also the secret of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Cartmanland\" target=\"_blank\" rel=\"nofollow noopener\">Cartmanland<\/a>.<\/p>\n<h1>Curiosity and Unpredictability<\/h1>\n<p>Generally, this is a harmless drive of wanting to find out what actually happens. Many people watch movies or read novels solely on this drive. However, this drive is something Gambling uses excessively, as <a href=\"http:\/\/www.youtube.com\/watch?v=tWtvrPTbQ_c\" target=\"_blank\" rel=\"nofollow noopener\">researchers<\/a> have found out that, people irrationally want to see what\u2019s next when they know they will most likely lose but have some type of chance.<\/p>\n<h1>Loss and Avoidance<\/h1>\n<p>This final drive is based on the avoidance of something negative that could happen. On a light scale, it could be to avoid losing what you did earlier. On a larger scale, it could be to avoiding the Sunk-Cost Tragedy of admitting that everything you did up to this point was useless because you are now quitting.<\/p>\n<p><strong>After the 8 Core Drives are determined, I graphed them into an octagon chart.<\/strong><\/p>\n<p><a href=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0031.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3204\" src=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0031.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0031.jpg 600w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0031-300x225.jpg 300w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0031-400x300.jpg 400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<h3>Left Brain vs Right Brain Drives<\/h3>\n<p>In this Octagon, The Core Drives on the right are considered right brain drives, where it is more about<strong> creativity, self-expression, and social aspects.<\/strong><\/p>\n<p>The Core Drives on the left are considered left brain drives, where it is more about <strong>logic, calculations, and ownership.<\/strong><\/p>\n<p><a href=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0041.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3205\" src=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0041.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0041.jpg 600w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0041-300x225.jpg 300w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0041-400x300.jpg 400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<h1>White Hat vs Black Hat Gamification<\/h1>\n<p>At the same time, the top Core Drives in this Octagon are considered very positive motivations, while the bottom Core Drives are considered more negative motivations.<\/p>\n<p><strong>Therefore, I call techniques that heavily use the top ones \u201cWhite Hat Gamification\u201d while the bottom ones \u201cBlack Hat Gamification.\u201d<\/strong><\/p>\n<p>If something is addicting because it lets you express your creativity, makes you feel achievement through mastery, as well as gives you a higher sense of meaning, that\u2019s a very positive sense of being addicted.<\/p>\n<p>On the other hand, If something is addictive because you don\u2019t know what will happen next and you have to find out, you are constantly in fear of losing something, and simply because there are things you can\u2019t have, then it is definitely from the Dark Side of the force of Gamification.<\/p>\n<p><strong>Keep in mind that just because something is Black Hat doesn\u2019t mean its bad<\/strong> \u2013 these are just motivators that can be used for productive and healthy results, or for evil and control.<\/p>\n<p>A good Gamification expert would try to implement all 8 Core Drives on a very positive and productive purpose, and everyone may turn out to be happier and healthier.<\/p>\n<h1>A deeper level of Octalysis<\/h1>\n<p>Beyond the above, I formulated a deeper layer for each branch to be analyzed, but for now I\u2019ll keep that part as internal practice instead of public knowledge so I have a small competitive advantage <img decoding=\"async\" src=\"http:\/\/yukaichou.com\/wp-includes\/images\/smilies\/icon_smile.gif\" alt=\"icon smile Octalysis: Complete Gamification Framework\" \/><\/p>\n<p>Below is an example of how the deeper layer would look (this is an example of a second-level analysis with the Epic Meaning and Calling Drive). Notice there are many cells to \u201cunlock\u201d and numbers to understand.<\/p>\n<p><a href=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.008.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3207\" src=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.008.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.008.jpg 600w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.008-300x225.jpg 300w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.008-400x300.jpg 400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><strong>Since the entire framework is an analysis based on an Octagon shape, I call it Octalysis for Gamification.<\/strong><\/p>\n<h1>How to apply Octalysis to actual systems<\/h1>\n<p>Now that we have the framework laid out, the next step is to figure out how to utilize this framework.<\/p>\n<p>Generally, any GOOD and engaging product or system will have at least one of the core drives listed above.<\/p>\n<p>The way to use Octalysis is to identify all the game mechanics that is used to appeal to each Core Drive and list it next to the Core Drive of the Octagon.<\/p>\n<p>Afterwards, based on how strong these game mechanics are, each side of the Octagon will expand or retract.<\/p>\n<p>If the side actually crosses the inside Octagon, then that means this side is extremely weak and the Gamification expert needs to improve on that.<\/p>\n<p>Of course, that\u2019s very abstract, so lets look at a few examples.<\/p>\n<h1>A few Gamiication examples with Octalysis<\/h1>\n<p>Here\u2019s an Octalysis done for a few products online:<\/p>\n<h1><a href=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0051.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3208\" src=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0051.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0051.jpg 600w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0051-300x225.jpg 300w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0051-400x300.jpg 400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><a href=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0061.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3209\" src=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0061.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0061.jpg 600w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0061-300x225.jpg 300w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0061-400x300.jpg 400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/h1>\n<h1>Diablo 3: pretty balanced but lacks Epic Meaning nor anything that excels<\/h1>\n<p><a href=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0071.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3210\" src=\"http:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0071.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0071.jpg 600w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0071-300x225.jpg 300w, https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/Gamification-Octalysis.0071-400x300.jpg 400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<h1>Twitter: pretty balanced but more Right Brain.<\/h1>\n<h1>Feedback and Bashing Welcomed<\/h1>\n<p>I am still at the early phases of developing the Octalysis framework, so I\u2019m sure I\u2019ll go through plenty of revisions and improvements. In the meantime, feel free to bash it, slash it, and trash it. Also, if you would like to learn more about how to use Octalysis to improve your life or business, contact me and I\u2019ll be happy help bring games (and Human-Focused Design) into your life.<\/p>\n<p><em>Connect with Yu-Kai on Twitter @yukaichou or follow his <a href=\"http:\/\/yukaichou.com\/\">blog<\/a>. <\/em><em>Want to learn more about RewardMe? Follow their blog.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following is a guest post from fnBlog Contributor Yu-kai Chou, Co-Founder of RewardMe. Yu-kai most recently contributed to buy viagra in canadasnetwork.com\/2012\/10\/gamification-research-how-farmville-uses-game-mechanics-to-become-winning-addicting\/&#8221;&gt;Gamification Research: How FarmVille uses Game Mechanics to &#8230; <\/p>\n<div><a href=\"https:\/\/foundersnetwork.com\/octalysis-startup-gamification-framework\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":31,"featured_media":14819,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"0","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"footnotes":""},"categories":[144],"tags":[7927,7928],"table_tags":[],"class_list":["post-3202","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-startup-advice","tag-founders-careers","tag-tech-startup-business-plan"],"acf":[],"featured_image_data":{"src":"https:\/\/foundersnetwork.com\/wp-content\/uploads\/2012\/10\/yukai.jpeg","alt":"yukai","caption":""},"_links":{"self":[{"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/posts\/3202","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/comments?post=3202"}],"version-history":[{"count":0,"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/posts\/3202\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/media\/14819"}],"wp:attachment":[{"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/media?parent=3202"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/categories?post=3202"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/tags?post=3202"},{"taxonomy":"table_tags","embeddable":true,"href":"https:\/\/foundersnetwork.com\/wp-json\/wp\/v2\/table_tags?post=3202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}